Who are you?

You arrive in Eden with nothing but a fig leaf. Your choice sets your body weight, which decides what counts as smaller than you.

Dyson Sphere Explorer

Where you are

Face (of 20)
Master Hex
/
Hex within it
/
Walked this session
Walked today
Walked all time

You

Time
Eaten
Nearest danger
Last drink
Awake
Your scent
Waded
Swum
In hand
Caves found
Fire
Deaths
Grieved

This Master Hex

of 39,331 hexes revealed ()

Walk

Hold a key, a button, or the mouse on the map to keep walking. Left and right arrows walk west and east. Click any hex you have revealed, on the main map or the small one, to transport there. You can wade rivers. Wading teaches you the water: after 100 wades you can swim one hex from the shore, further as you swim more, and after 1,000 hexes swum you swim freely, floating when you tire. If water blocks you, you follow the shore in the same general direction. Each step is 5 seconds. Space holds your ground for a turn and turns you to face the nearest danger (the white dot shows which way you face). An animal near your own size backs off while you face it, chases if you turn away, and bolts if you advance on it. Walk at something you can see in water you cannot enter and you reach for it; a stick makes that far more likely to work, and every try counts as a wade. The weather shows at the top left of the map; rain quenches thirst, thins your scent and beats fires down. Lightning sometimes starts a fire: an orange arrow points to its smoke. Bring a stick to a fire and it catches; a burning stick keeps every beastie off until it burns out, and fresh wood keeps it going. F feeds a fire or, once you have handled fire 100 times, sets one down. At one of your graves, G stays a moment and keeps the place. You drink whenever you stand beside a river or lake; the sea is salt. Washing in water thins your scent. After 16 hours awake you fall asleep where you stand for 10 hours; Z sleeps now, and a cave is the safe place to do it.

Graves you keep

Your drops (keys 1 to 9)

Key

    The pale line is the edge of a Master Hex. Dark triangles are trees and shrubs you cannot eat. Brushwood lies beside trees and gives you a stick, which wears out as you walk. Most water life is unseen until you are on top of it. A dashed red ring is how far a hunter can spot you. You see animals only on ground you have revealed, and small ones only when they are beside you.

    Almanac N ()

    Everything you have met. Type a name and it is used from then on.

      Evidence log L